I've got the following float array public static float camObjCoord[] = new float[8000];
declared as a global variable. I'm then adding content to it by calling the following method:
public void addcube(float highx, float lowx, float highz, float lowz){
//Constructing new cube...
Global.cubes = Global.cubes + 1;
float highy = 4.5f;
float lowy = 2.5f;
System.out.println("ADDING A CUBE!!");
//FRONT
Global.camObjCoord[Global.i] = highx;
Global.camObjCoord[Global.i+1] = lowy;
Global.camObjCoord[Global.i+2] = lowz;
Global.camObjCoord[Global.i+3] = highx;
Global.camObjCoord[Global.i+4] = lowy;
Global.camObjCoord[Global.i+5] = lowz;
Global.camObjCoord[Global.i+6] = highx;
Global.camObjCoord[Global.i+7] = highy;
Global.camObjCoord[Global.i+8] = lowz;
Global.camObjCoord[Global.i+9] = highx;
Global.camObjCoord[Global.i+10] = highy;
Global.camObjCoord[Global.i+11] = lowz;
//BACK
Global.camObjCoord[Global.i+12] = highx;
Global.camObjCoord[Global.i+13] = lowy;
Global.camObjCoord[Global.i+14] = highz;
Global.camObjCoord[Global.i+15] = highx;
Global.camObjCoord[Global.i+16] = highy;
Global.camObjCoord[Global.i+17] = highz;
Global.camObjCoord[Global.i+18] = highx;
Global.camObjCoord[Global.i+19] = lowy;
Global.camObjCoord[Global.i+20] = highz;
Global.camObjCoord[Global.i+21] = highx;
Global.camObjCoord[Global.i+22] = highy;
Global.camObjCoord[Global.i+23] = highz;
//LEFT
Global.camObjCoord[Global.i+24] = highx;
Global.camObjCoord[Global.i+25] = lowy;
Global.camObjCoord[Global.i+26] = lowz;
Global.camObjCoord[Global.i+27] = highx;
Global.camObjCoord[Global.i+28] = highy;
Global.camObjCoord[Global.i+29] = lowz;
Global.camObjCoord[Global.i+30] = highx;
Global.camObjCoord[Global.i+31] = lowy;
Global.camObjCoord[Global.i+32] = highz;
Global.camObjCoord[Global.i+33] = highx;
Global.camObjCoord[Global.i+34] = highy;
Global.camObjCoord[Global.i+35] = highz;
//RIGHT
Global.camObjCoord[Global.i+36] = highx;
Global.camObjCoord[Global.i+37] = lowy;
Global.camObjCoord[Global.i+38] = highz;
Global.camObjCoord[Global.i+39] = highx;
Global.camObjCoord[Global.i+40] = highy;
Global.camObjCoord[Global.i+41] = highz;
Global.camObjCoord[Global.i+42] = highx;
Global.camObjCoord[Global.i+43] = lowy;
Global.camObjCoord[Global.i+44] = lowz;
Global.camObjCoord[Global.i+45] = highx;
Global.camObjCoord[Global.i+46] = highy;
Global.camObjCoord[Global.i+47] = lowz;
//TOP
Global.camObjCoord[Global.i+48] = highx;
Global.camObjCoord[Global.i+49] = highy;
Global.camObjCoord[Global.i+50] = lowz;
Global.camObjCoord[Global.i+51] = highx;
Global.camObjCoord[Global.i+52] = highy;
Global.camObjCoord[Global.i+53] = lowz;
Global.camObjCoord[Global.i+54] = highx;
Global.camObjCoord[Global.i+55] = highy;
Global.camObjCoord[Global.i+56] = lowz;
Global.camObjCoord[Global.i+57] = highx;
Global.camObjCoord[Global.i+58] = highy;
Global.camObjCoord[Global.i+59] = highz;
//BOTTOM
Global.camObjCoord[Global.i+60] = highx;
Global.camObjCoord[Global.i+61] = lowy;
Global.camObjCoord[Global.i+62] = lowz;
Global.camObjCoord[Global.i+63] = highx;
Global.camObjCoord[Global.i+64] = lowy;
Global.camObjCoord[Global.i+65] = highz;
Global.camObjCoord[Global.i+66] = highx;
Global.camObjCoord[Global.i+67] = lowy;
Global.camObjCoord[Global.i+68] = lowz;
Global.camObjCoord[Global.i+69] = highx;
Global.camObjCoord[Global.i+70] = lowy;
Global.camObjCoord[Global.i+71] = highz;
}
I'm defining i in Global
as 0 and it always remains 0... why? I'm calling:
GLLayer layers = new GLLayer(this);
layers.addcube(-6, -2, 2, 6);
...in another class.