Carlos is right. There is a way your could fake it, but you will have to re-render your scene multiple times.
Basically, you start by figuring out how to do two point perspective. Which I would do by rendering the scene twice with a projection matrix that has a vanishing point on alternating sides. Then you combine the two parts, I guess using a stencil map.
You could do something like four point perspective combining images with four vanishing points. You repeat that process as many times.
What your doing then is projecting onto a polygon that approximates a sphere.
I could explain more, but my guess is it sounds too complicated.
The simplest way to fake it is to render to a texture and distort the image, and render it as a fullscreen quad.