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I've written an Android application as part of my masters thesis, used to algorithmically census flamingos in Kenya. It's going out to Kenya tomorrow, unfortunately I'm not going with the application. I need to collect user feedback, in the computer sense it's been tested, however I'm not a member of Kenyan Wildlife Services.

I've got the standard "how do you find this feature and that layout etc." on a scale of one to ten but am wondering if any guidelines exist for discovering user experience/satisfaction which will make the analysis of the answers easier?

+3  A: 

Having a background in instructional design, I would recommend taking a look at the title Measuring the User Experience: Collecting, Analyzing and Presenting Usability Metrics by Thomas Tullis and William Albert (Morgan Kaufmann Publishers, 2008). Chapter 6 in particular covers self-reported metrics, giving brief outlines and tips on how to collect and analyze self-reported data.

For example, the authors mention that the number of values on a rating scale can be an issue. An odd number of values has a center, or a neutral point, whereas an even number of values forces the user to slightly favor one end of the scale or the other. Personally, I happen to agree with the authors' opinion that a neutral reaction to something is perfectly valid and the rating scale should allow users to report that. Therefore, I would probably tend to use rating scales with an odd number of values, perhaps five or seven, unless there was a compelling reason not to.

There is also a companion website: http://www.measuringux.com/.

Finally, there is a Usability Professionals' Association that might give you more information: http://www.upassoc.org/

Best of luck with your thesis.

Joe Suarez