Are there any limitations with using DirectCompute on DX10.1 GPUs? I will do most of my development on a DX11 desktop, but I'd like to demo code on a DX10.1 laptop. It'll be a Macbook Pro running Win7 in Bootcamp. The GPU is an Nvidia 330M. What limitations can I expect?
Edit: I found a page about using Compute Shaders on DX10, but it's not entirely clear to me if these are serious limitations or not.
Edit 2: My goal is to learn a bit about quantitative finance and solving PDEs.