I have to render a mesh of a few thousand polygons in Google Sketchup. I find that add_face
tends to get slower as the number of faces in the model increases. I believe this to be due to some edge detection algorithm that Sketchup is running behind the scenes. Hopefully, there should be some way to suppress this edge detection or other processing that Sketchup is doing till all faces have been added to the model.
I found add_faces_from_mesh
and fill_from_mesh
to be much faster but I end up with a mesh consisting of Surface
instances instead of the Face
and Edge
objects I am looking for.
So, what is the fastest way to generate a model consisting of Face
and Edge
objects in Sketchup? Is there a way to generate Edge
and Face
objects from a Surface
object?
Update: I just read here that using Model::start_transaction
and Model::commit_transaction
can be used to speed things up but I found that the improvements are not very significant. Anything else I can do?