As the title (sort of) explains, when I'm prototyping in JS, and I need to reference another function of the object, should I access the protoypal version of it, or the local variables version? Is there any (major) overhead issues involved with either one?
//starting off
Foo = function(){ }
Foo.prototype.ShowMessage = function(msg){
alert(msg);
}
//method 1
Foo.prototype.Validate = function(msg){
//some validation stuff...
if(!Valid){
this.ShowMessage("Please check your inputs, there seems to be a problem with them.");
}
}
//method 2
Foo.prototype.Validate = function(msg){
//some validation stuff...
if(!Valid){
Foo.prototype.ShowMessage("Please check your inputs, there seems to be a problem with them.");
}
}
I'd prefer method 1, purely because it's easier to type this, than Foo.prototype, but does it matter performance wise which one? Or am I just MoM-ing this?