views:

30

answers:

2

I have a datacontract like this

[DataContract]
class MyDC 
{
    [DataMember]
    public string DM1;

    [DataMember]
    public string DM2;

    [DataMember]
    public string DM3;
}

and sometimes I want to prevent DM2 from being deserialized when being returned from an OperationContract. Something like this:

[OperationContact]
public MyDC GetMyDC()
{
    MyDC mdc = new MyDC();

    if (condition)
    {
        // Code to prevent DM2 from being deserialized  
    }

    return mdc;
}

I could always make a new DataContract that has only DM1 and DM3 and generate that from the MyDC instance but I want to see if it is possible to programatically remove DM2. Is it possible? How?

A: 

What you mean is serialization and not deserialization.

If you prepare a class for serialization applying the [DataContract] attribute to the class, only the members of the class that has [DataMember] attribute will be serialized:

[DataContract]
class MyDC 
{
    [DataMember]
    public string DM1;

    public string DM2;

    [DataMember]
    public string DM3;
}

In some more complex cases the usage of [IgnoreDataMember] can solve your problem. (See http://msdn.microsoft.com/en-us/library/ms733127.aspx)

By the way, you can serialize fields and properties, regardless of accessibility: private, protected, internal, protected internal, or public. You can serialize any read/write properties and not only fields. About serialization of collection types see http://msdn.microsoft.com/en-us/library/aa347850.aspx.

Oleg
A: 

One way to do this is to set the EmitDefaultValue property of the DataMemberAttribute to false:

[DataContract]
class MyDC 
{
    [DataMember]
    public string DM1;

    [DataMember(EmitDefaultValue = false)]
    public string DM2;

    [DataMember]
    public string DM3;
}

Then setting this property to null:

[OperationContact]
public MyDC GetMyDC()
{
    MyDC mdc = new MyDC();

    if (condition)
    {
        // Code to prevent DM2 from being deserialized  
        mdc.DM2 = null;
    }

    return mdc;
}

This way, that property doesn't get written to the output stream on serialization.

http://msdn.microsoft.com/en-us/library/aa347792.aspx

RQDQ
That works if I am creating a copy of the actual object I want to serialize, and don't care about changing the copy. However, I would like to do it without changing the object I am trying to serialize.
floatingfrisbee