Is there an efficient way that doesn't require too much fiddling (I can cope with a bit) to get version control working across > 1 environments? By that, I mean multiple IDEs; I am developing on VS2010 at home, but I'd like to work on the project at university with my laptop. My laptop is running Debian and I'm open to suggestion for what IDE to use there (in case there's a specific one that is pertinent to the solution.) I am primarily working in C++.
There are lots of cross-platform source code control systems. GIT and Subversion both have plugins for visual studio and clients for other platforms.
for example:
http://ankhsvn.open.collab.net/
-- It sounds like your question is related to cross-platform IDEs...not cross-platform SCC. If you want to do dotNet projects cross platform then you should look at Mono and MonoDevelop:
If you've got access to Team Foundation server I suggest you take a look at Microsoft Visual Studio Team Explorer Everywhere 2010. It supports a bunch of O/Ss and IDEs - not just Windows/Visual Studio
Based on your comments, it sounds like you are looking for more of a multi-platform build environment. Personally, I tend to use make, vi, and the command line for most things but that is pretty archaic to most. You might want to give cmake a try. The idea is to maintain a CMakeLists.txt
file that describes the project. The cmake
utility can generate project files for various platforms - Makefile for Linux, MSVS Solutions, etc. The other one that pops into mind is qmake from Qt. It works similar to cmake in that it generates build files for various environments from a single project description file.