My program produces 10 x 10 tiles images of 3000x3000 pixel, one by one (currently saved to 100 files named image_x_y.jpg
)
I want to assemble these 100 images into one big image, without loading everything in memory. My goal is to create one big image file, of 30'000 * 30'000 pixels.
I'm looking for a way to do this without using JAI (which cannot be installed from public maven repositories, I don't understand why)
Is there a way to do this with pure java2D ? Or does another library exist, able to handle this ?
My original idea was to create a very big buffered image, from a DataBuffer backed to a file on the disk. But i'm not sure that this is possible. Did anybody ever do this ?