Using SharedObject.getLocal I can get access to what appears to be an infinite number of files simply by using unique identifiers in the method call; What I want to know is how can I retrieve a list of all active files or shared objects that have been saved for my current domain.
I'm trying to write a save game mechanism that allows you to save your game (potentially many megabytes) so using a single shared object seems like it might cause performance issues however if I use multiple objects I'm not sure how I'd find out what has been saved without using an object just to specify the id's of the other saves - then my question becomes what happens if this "header" object is removed or deleted - how can the player access the other files?
A snippet from the flash docs:
Local disk space considerations. Local shared objects have some limitations that are important to consider as you design your application. Sometimes SWF files may not be allowed to write local shared objects, and sometimes the data stored in local shared objects can be deleted without your knowledge. Flash Player users can manage the disk space that is available to individual domains or to all domains. When users decrease the amount of disk space available, some local shared objects may be deleted. Flash Player users also have privacy controls that can prevent third-party domains (domains other than the domain in the current browser address bar) from reading or writing local shared objects.
And the bit that worries me:
some local shared objects may be deleted
Some? Which ones?? lol.
Many thanks, Chris