Hi everyone, Interesting problem here - I'm making a small game using Flex 3 - now I have a static ImageAccess class, which first loads up all images and stores them in a static array for quicker access in the future.
Now since I address the physical bitmapdata without calling Clone() (for efficiency issues) and once by accident I've written directly onto the bitmapdata.
Now the weird part - Flex uses some kind of weird caching and stores the bitmap with the new changes made to it - no matter what I do (restart Flex Builder, delete my cache, restart browser) the bitmap data is still loaded with the extra info (even though the image is without all that data).
Please help :D