I'd like to throw together a small game and put it online. It would be multiplayer (ideally it would be MMO, but it's a side project, so I'll settle for MO hehe), the content is rather unimportant. I'm planning on writing the game (server and client) in Java.
I'm considering options I have for getting information around reliably. Will JMS be sufficient for this? Will I need more (if so, what)? Are there better alternatives?
I've made a few games in the past, but nothing multiplayer. I work with an app that uses JMS, and there's plenty of tutorials, so that's why I figured it would work... but I'm really open to anything.
Thanks!
Edit: It appears I have a lot to learn about JMS. Perhaps my question should be rephrased to be: "What implementation of JMS will best serve my purposes for an MMO?"
Criteria thus far:
- Free
- Low overhead
- Easy to configure