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56

answers:

1

I have a canvas in my webpage; I create a new Image data in this canvas then I modify some pixel through myImgData.data[] array. Now I would like to scale this image and make it bigger. I tried by scaling the context but the image remains small. Is it possible to do this? Thanks

A: 

You could draw the imageData to a new canvas, scale the original canvas and then draw the new canvas to the original canvas.

Something like this should work:

var imageData = context.getImageData(0, 0, 100, 100);
var newCanvas = $("<canvas>")
    .attr("width", imageData.width)
    .attr("height", imageData.height)[0];

newCanvas.getContext("2d").putImageData(imageData, 0, 0);

context.scale(1.5, 1.5);
context.drawImage(newCanvas, 0, 0);

Here's a functioning demo http://jsfiddle.net/Hm2xq/2/.

Castrohenge