Hi All,
Long story short, I'm trying to write some toast-style popup notifications (similar to Growl) which should appear next to the system tray and stack as appropriate.
I can handle the instantiation/location/etc... but I want to add a capability for non-rectangular toasts. I'd also like to have Alpha transparency so a semi-transparent background PNG on the toast form would blend with the desktop or windows behind it.
So... To get the obvious out of the way:
Form.TransparencyKey is not sufficient for my needs as it's an all-or nothing transparency effect I want to get 50/50 foreground/background in some places, 0/100 in others, 100/0 in yet others etc.
My initial approach is to override the OnBackgroundPaint() method, comment out the call to MyBase.OnBackgroundPaint and use the graphics object in the eventargs to draw exactly what I want to a form.
This seems to work to start with - at the moment, I'm just drawing some rectangle for testing purposes so a PNG may present new difficulties but I haven't got there yet.
What I haven't been able to accomplish is updating the graphic - The first time the form is rendered, it shows perfectly as I'd expect (no border, just some rectangles floating on a desktop). If I move the windows behind the transparent window, the transparent window doesn't update/re-paint
I believe that I need to be calling Me.Invalidate() to force a re-draw but am unsure when I should make the call - How do I know a window behind me has changed its' contents?
Am I taking the wrong approach?
Many thanks
Edit: I tried putting a Me.Invalidate() inside a timer just to test how the redraw happens - it seems that it does trigger a re-draw but the re-draw opccurs OVER the existing form background - ie an area that was originally 50% opaque is now 75% opaque (50% + 50% of what was there before)
So, after a couple of Invalidate()s, my form is showing as a black box - I need to clear the background of the form before re-drawing but Graphics.Clear(Color) seems to simply do a fill with the specified color - and obviously for the purposes of this question, Colors.Transparent doesn't really mean transparent - It seems to be a trick used when rendering the window to "show contents of control beneath this" which just doesn't work when we're dealing with the form itself
In case anyone wants to replicate easily, the code for my form is below:
Imports System.Drawing
Public Class TransparentForm
Private Timer As Timers.Timer
Private Sub TransparentForm_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Timer = New Timers.Timer
AddHandler Timer.Elapsed, AddressOf Timer_Tick
Timer.Interval = 100
Timer.Start()
End Sub
Protected Overrides Sub OnPaintBackground(ByVal e As System.Windows.Forms.PaintEventArgs)
''MyBase.OnPaintBackground(e)
Console.WriteLine("BackgroundPainted")
For x = 0 To 9
e.Graphics.FillRectangle(
New SolidBrush(Color.FromArgb(CInt(x / 10 * 255), 127, 127, 127)),
CInt(x * Me.Width / 10),
0,
CInt(Me.Width / 10),
Me.Height
)
Next
End Sub
Sub Timer_Tick(ByVal sender As Object, ByVal e As EventArgs)
Me.Invalidate()
End Sub
Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
MyBase.OnPaint(e)
Console.WriteLine("Painted")
End Sub
Protected Overrides Sub OnInvalidated(ByVal e As System.Windows.Forms.InvalidateEventArgs)
MyBase.OnInvalidated(e)
Console.WriteLine("Invalidated")
End Sub
End Class