I was trying to using struct to parse socket data when implement a UDP based protocol. And I searched and I can use these 2 functions to convert between byte[] and struct:
byte[] StructToBytes(object structObj)
{
int size = Marshal.SizeOf(structObj);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.StructureToPtr(structObj, buffer, false);
byte[] bytes = new byte[size];
Marshal.Copy(buffer, bytes, 0, size);
return bytes;
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
static object BytesToStruct(byte[] bytes, Type strcutType, int offset = 0)
{
int size = Marshal.SizeOf(strcutType);
IntPtr buffer = Marshal.AllocHGlobal(size);
try
{
Marshal.Copy(bytes, offset, buffer, size);
return Marshal.PtrToStructure(buffer, strcutType);
}
finally
{
Marshal.FreeHGlobal(buffer);
}
}
Then I had this problem:
//I defined a simple struct with an ushort member
[StructLayout(LayoutKind.Sequential, Pack = 2)]
struct S
{
public ushort a;
}
//Then I define a byte[]
byte[] bArr;
bArr[0] = 0;
bArr[1] = 1;
//Convert to struct
S s = (S)BytesToStruct(bArr, typeof(S));
//Then s.a = 0x0100 not 0x0001
And struct to byte[] is just the same. The 2 bytes of ushort are reversed. How do I solve this problem?