views:

5478

answers:

10

Is there anything built into the core C# libraries that can give me an immutable Dictionary?

Something along the lines of Java's:

Collections.unmodifiableMap(myMap);

And just to clarify, I am not looking to stop the keys / values themselves from being changed, just the structure of the Dictionary. I want something that fails fast and loud if any of IDictionary's mutator methods are called (Add, Remove, Clear).

+3  A: 

I don't think so. There is a way to create a read-only List and read only Collection, but I don't think there's a built in read only Dictionary. System.ServiceModel has a ReadOnlyDictinoary implementation, but its internal. Probably wouldn't be too hard to copy it though, using Reflector, or to simply create your own from scratch. It basically wraps an Dictionary and throws when a mutator is called.

Kevin Dente
A: 

So you want a dictionary where the keys don't change, only the values?

Why can't it be a simple data/record class (i.e. one with just a list of simple properties)?

Keith
Why did this get marked down? I asked for a clarification?
Keith
I wasn't the one who marked it down. But I think the one who marked it down, did it because the point is not allowing the values to change, but to lock everything, so no one can change the structure once it is built
Samuel Carrijo
+1  A: 

"Out of the box" there is not a way to do this. You can create one by deriving your own Dictionary class and implementing the restrictions you need.

Scott Dorman
+1  A: 

One workaround might be, throw a new list of KeyValuePair from the Dictionary to keep the original unmodified.

var dict = new Dictionary<string, string>();

dict.Add("Hello", "World");
dict.Add("The", "Quick");
dict.Add("Brown", "Fox");

var dictCopy = dict.Select(
    item => new KeyValuePair<string, string>(item.Key, item.Value));

// returns dictCopy;

This way the original dictionary won't get modified.

chakrit
+26  A: 

No, but a wrapper is rather trivial:

public class ReadOnlyDictionary<TKey, TValue> : IDictionary<TKey, TValue>
{
    IDictionary<TKey, TValue> _dict;

    public ReadOnlyDictionary(IDictionary<TKey, TValue> backingDict)
    {
        _dict = backingDict;
    }

    public void Add(TKey key, TValue value)
    {
        throw new InvalidOperationException();
    }

    public bool ContainsKey(TKey key)
    {
        return _dict.ContainsKey(key);
    }

    public ICollection<TKey> Keys
    {
        get { return _dict.Keys; }
    }

    public bool Remove(TKey key)
    {
        throw new InvalidOperationException();
    }

    public bool TryGetValue(TKey key, out TValue value)
    {
        return _dict.TryGetValue(key, out value);
    }

    public ICollection<TValue> Values
    {
        get { return _dict.Values; }
    }

    public TValue this[TKey key]
    {
        get { return _dict[key]; }
        set { throw new InvalidOperationException(); }
    }

    public void Add(KeyValuePair<TKey, TValue> item)
    {
        throw new InvalidOperationException();
    }

    public void Clear()
    {
        throw new InvalidOperationException();
    }

    public bool Contains(KeyValuePair<TKey, TValue> item)
    {
        return _dict.Contains(item);
    }

    public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
    {
        _dict.CopyTo(array, arrayIndex);
    }

    public int Count
    {
        get { return _dict.Count; }
    }

    public bool IsReadOnly
    {
        get { return true; }
    }

    public bool Remove(KeyValuePair<TKey, TValue> item)
    {
        throw new InvalidOperationException();
    }

    public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
    {
        return _dict.GetEnumerator();
    }

    System.Collections.IEnumerator 
           System.Collections.IEnumerable.GetEnumerator()
    {
        return ((System.Collections.IEnumerable)_dict).GetEnumerator();
    }
}

Obviously, you can change the this[] setter above if you want to allow modifying values.

dbkk
A few errors: you need 'new ' in front of all `InvalidOperationException()`, it should be `public bool Contains(TKey item)`, and `CopyTo` needs no `return`.
Sarah Vessels
Whoops, instead of changing the parameter type in `Contains`, change its body to use `Contains` instead of `ContainsKey`: `return _dict.Contains(item);`
Sarah Vessels
@Sarah, thank you.
dbkk
You did not implement equality check, which is a very important feature for immutable data structures.
Elazar Leibovich
Looks like all you did is take a standard Dictionary and throw exceptions all over the place...? "Immutable" doesn't have to mean "useless." Quite the contrary.
Richard Berg
@Richard. Why is enforcing immutability useless? ReadOnlyCollection does a similar thing. What would you do in place of throwing exceptions? Provide an alternative solution, saying "the contrary" is insufficient.
dbkk
Something like a Bit-Partitioned Hash Trie would provide immutability without completely compromising the ADT as you've done. Your class claims to implement IDictionary<T> but frankly it's lying. Just because the compiler lets you get away with something doesn't make it right.
Richard Berg
@Richard. AFAIK dbkk's way is quite a "standard" way to provide immutable collections, in c# as well as in java: They provide the same interface with the only difference that some methods throw exceptions. This way, if a method requires a dictionary or a list, it can be provided with these immutable objects because the interface matches.
chiccodoro
Richard Berg
@Richard Honest Question: What would an immutable collection do if you call Add to it? You can't get rid of the Add function as you then don't have an IDictionary anymore. Should it silently fail?
Michael Stum
No, of course not. Did you even read the answer? Here, I'll link it again: http://blogs.msdn.com/b/ericlippert/archive/2008/01/21/immutability-in-c-part-nine-academic-plus-my-avl-tree-implementation.aspx
Richard Berg
So much rancor here, when the poster clearly meant "Read-Only" rather than "Immutable". I think this wrapper probably fit his needs, hence the high score. I'm glad people came out and got a bit more theoretical, but let's not lose sight of what the OP actually needed.
Egor
@dbkk: I don't like that your solution violates the substitution-principle. I wouldn't derive from IDictionary. I would keep an IDictionary private member, and forward all non-mutating calls to it, and I wouldn't provide forwarding methods for the mutating calls. That way it's safe at compile time. Yes, then it's not usable as an IDictionary or ICollection, but that's exactly the point.
Stefan Monov
@Everyone else: In case you're wondering like I was, it seems some people make a difference between "Read-Only" and "Immutable". An "immutable" dictionary can have an Add method that *returns* a new dictionary with the element added to it, whereas a "read-only" one doesn't, and the only way to get a useful instance of a "read-only" dictionary is to build a normal Dictionary, and then construct a "read-only" wrapper for it.
Stefan Monov
My comment to dbkk suggests a better way to create a *read-only* dictionary, but doesn't address the "immutable dictionary" problem. This one is addressed by Eric Lippert in Richard's last link. Note that Lippert goes the extra mile - not only does he provide an non-mutating Add method, but it does so *efficiently*, by never copying data that doesn't need to be copied.
Stefan Monov
A: 

I've found an implementation of an Inmutable (not READONLY) implementation of a AVLTree for C# here.

An AVL tree has logarithmic (not constant) cost on each operation, but stills fast.

http://csharpfeeds.com/post/7512/Immutability_in_Csharp_Part_Nine_Academic_Plus_my_AVL_tree_implementation.aspx

Olmo
+2  A: 

Adding onto dbkk's answer, I wanted to be able to use an object initializer when first creating my ReadOnlyDictionary. I made the following modifications:

private readonly int _finalCount;

/// <summary>
/// Takes a count of how many key-value pairs should be allowed.
/// Dictionary can be modified to add up to that many pairs, but no
/// pair can be modified or removed after it is added.  Intended to be
/// used with an object initializer.
/// </summary>
/// <param name="count"></param>
public ReadOnlyDictionary(int count)
{
    _dict = new SortedDictionary<TKey, TValue>();
    _finalCount = count;
}

/// <summary>
/// To allow object initializers, this will allow the dictionary to be
/// added onto up to a certain number, specifically the count set in
/// one of the constructors.
/// </summary>
/// <param name="key"></param>
/// <param name="value"></param>
public void Add(TKey key, TValue value)
{
    if (_dict.Keys.Count < _finalCount)
    {
        _dict.Add(key, value);
    }
    else
    {
        throw new InvalidOperationException(
            "Cannot add pair <" + key + ", " + value + "> because " +
            "maximum final count " + _finalCount + " has been reached"
        );
    }
}

Now I can use the class like so:

ReadOnlyDictionary<string, string> Fields =
    new ReadOnlyDictionary<string, string>(2)
        {
            {"hey", "now"},
            {"you", "there"}
        };
Sarah Vessels
+1  A: 

Since Linq, there is a generic interface ILookup. Read more in MSDN.

Therefore, To simply get immutable dictionary you may call:

using System.Linq;
// (...)
var dictionary = new Dictionary<string, object>();
// (...)
var read_only = dictionary.ToLookup(kv => kv.Key, kv => kv.Value);
Krizz
This isn't the same because a lookup maps keys to a *list* of values. You *can* just only put one value in, but you can also just not write to a dictionary if you're going to do without compile-time support anyway.
Daniel Straight
A: 

There's also another alternative as I have described at:

http://www.softwarerockstar.com/2010/10/readonlydictionary-tkey-tvalue/

Essentially it's a subclass of ReadOnlyCollection>, which gets the work done in a more elegant manner. Elegant in the sense that it has compile-time support for making the Dictionary read-only rather than throwing exceptions from methods that modify the items within it.

SoftwareRockstar
Your implementation flattens the input Dictionary to a List, then performs queries searching for Key in the flattened list. Isn't that query now running in linear time (slow) on the flattened list, instead of in logorithmic time (fast) of the original dictionary?
dthorpe