This is basically the opposite of what I was trying to do earlier. I just need to know how to change a subclass variable from it's superclass. So if I were to make an object in a class how would I dynamically change a variable in that object from the original class that I made it in?
Suppose this is the main function of my main class:
public function MAIN()
{
new OBJECT_square().CREATE(this,100,100);
OBJECT_square.X = 40;
}
Changing the X value in this way is not working. I realize I can set/change the X value when I make a new subclass but I need to be able to change it as I go. I also realize I can change it from within the subclass but this isn't what I want.