hello, i am starting out with opengles coming from old opengl. i see there is no immediate mode anymore. so functions like glVertex glTexCoord are missing, right?
instead i have to use vertexarrays. right?
how can i modify the values of those arrays each frame?
for example, if i want to animate the texture coordinates, in old OpenGL i did:
glTexCoord2f(x*time, y*time);
how can i achieve a similar effect with vertex arrays?
thanks!