After coding.mof's reply, I finally did what I wanted. However, I wanted a more complete answer for this question, so I will provide one myself.
So, Cell Renderers simply draw the component and do not allow any interactions within it. While Cell Editors do.
Initially, all cells in the JTable are components that are returned by the registered renderer. However, when a cell is selected, this component is replaced by a component that is returned by the editor. These two can actually be different components! Which I'm pretty sure you can take advantage of this and make some funky cells :P
Anyway, in this example, both the renderer and the editor display the same component, so we will create a component that will be used by both.
First, we need to create a TableModel that returns our ADT:
class MyClassTableModel extends DefaultTableModel {
List<MyClass> data;
public MyClassTableModel(List<MyClass> data) {
this.data = data;
}
public Class<?> getColumnClass(int columnIndex) { return MyClass.class; }
public int getColumnCount() { return 1; }
public String getColumnName(int columnIndex) { return "MyClass"; }
public int getRowCount() { return (data == null) ? 0 : data.size(); }
public Object getValueAt(int rowIndex, int columnIndex) { return data.get(rowIndex); }
public boolean isCellEditable(int rowIndex, int columnIndex) { return true; }
}
Now, we create a component that will be shared between the Renderer and the Editor:
class MyClassCellComponent extends JPanel() {
MyClass myClass;
public MyClassCellComponent() {
// initialize components (labels, buttons, etc.)
// add action listeners
}
public void updateData(MyClass myClass, boolean isSelected, JTable table) {
this.myClass = myClass;
// update buttons, labels etc. accordingly
}
}
The isSelected and table parameters are used to render the background of the panel and are optional. Here is how the renderer uses our component:
class MyClassCellRenderer implements TableCellRenderer {
MyClassCellComponent panel;
public MyClassCellRenderer() {
panel = new MyClassCellComponent();
}
public Component getTableCellRendererComponent(JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) {
MyClass myClass = (MyClass)value;
panel.updateData(myClass, isSelected, table);
return panel;
}
}
And here is how the editor uses it:
class MyClassCellEditor extends AbstractCellEditor {
MyClassCellComponent panel;
public MyClassCellEditor() {
panel = new MyClassCellComponent();
}
public Component getTableCellEditorComponent(JTable table, Object value, boolean isSelected, int row, int column) {
MyClass myClass = (MyClass)value;
panel.updateData(myClass, true, table);
return panel;
}
public Object getCellEditorValue() {
return null;
}
}
Thats all. Now we can simply create a JTable as follows:
JTable myClassTable = new JTable(new MyClassTableModel());
myClassTable.setDefaultRenderer(MyClass.class, new MyClassCellRenderer());
myClassTable.setDefaultEditor(MyClass.class, new MyClassCellEditor());
And we're done!
P.S. I'm pretty sure that we can combine the Renderer and the Editor into a single class the extends AbstractCellEditor and implements TableCellRenderer, but I'm not sure about performance.