Is it important that your simulations are repeatable? The canonical way to seed a RNG is by using the current system time, and indeed this is random's default behaviour:
random.seed([x])
Initialize the basic random number generator. Optional argument x can be
any hashable object. If x is omitted
or None, current system time is used;
current system time is also used to
initialize the generator when the
module is first imported.
I would only deviate from this behaviour if repeatability is important. If it is important, then your random.org seeds are a reasonable solution.
Should I keep some distance in the seeds?
No. For a good quality RNG, the choice of seed will not affect the quality of the output. A set of seeds [1,2,3,4,5,6,7,8,9,10] should result in the same quality of randomness as any random selection of 10 ints. But even if a selection of random uniformly-distributed seeds were desirable, maintaining some distance would break that distribution.