I hava a application that works with pictures(just a full screen app with 3 pictures at the beginning), i should can move and rotate this pictures. All was perfect, until rotation, if i rotate a picture the bounds of this picture stay hotizantal -> so the question is how can i rotate Component bounds in java?
A:
Here is some code I found a long time ago:
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import java.io.*;
import java.net.*;
import javax.imageio.*;
import javax.swing.*;
public class RotateImage {
public static void main(String[] args) throws IOException {
URL url = new URL("http://blogs.sun.com/jag/resource/JagHeadshot-small.jpg");
BufferedImage original = ImageIO.read(url);
GraphicsConfiguration gc = getDefaultConfiguration();
BufferedImage rotated1 = tilt(original, -Math.PI/2, gc);
BufferedImage rotated2 = tilt(original, +Math.PI/4, gc);
BufferedImage rotated3 = tilt(original, Math.PI, gc);
display(original, rotated1, rotated2, rotated3);
}
public static BufferedImage tilt(BufferedImage image, double angle, GraphicsConfiguration gc) {
double sin = Math.abs(Math.sin(angle)), cos = Math.abs(Math.cos(angle));
int w = image.getWidth(), h = image.getHeight();
int neww = (int)Math.floor(w*cos+h*sin), newh = (int)Math.floor(h*cos+w*sin);
int transparency = image.getColorModel().getTransparency();
BufferedImage result = gc.createCompatibleImage(neww, newh, transparency);
Graphics2D g = result.createGraphics();
g.translate((neww-w)/2, (newh-h)/2);
g.rotate(angle, w/2, h/2);
g.drawRenderedImage(image, null);
return result;
}
public static GraphicsConfiguration getDefaultConfiguration() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
return gd.getDefaultConfiguration();
}
public static void display(BufferedImage im1, BufferedImage im2, BufferedImage im3, BufferedImage im4) {
JPanel cp = new JPanel(new GridLayout(2,2));
addImage(cp, im1, "original");
addImage(cp, im2, "rotate -PI/2");
addImage(cp, im3, "rotate +PI/4");
addImage(cp, im4, "rotate PI");
JFrame f = new JFrame("RotateImage");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setContentPane(cp);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
static void addImage(Container cp, BufferedImage im, String title) {
JLabel lbl = new JLabel(new ImageIcon(im));
lbl.setBorder(BorderFactory.createTitledBorder(title));
cp.add(lbl);
}
}
Edit:
// BufferedImage result = gc.createCompatibleImage(neww, newh, transparency);
BufferedImage result = gc.createCompatibleImage(neww, newh, Transparency.TRANSLUCENT);
camickr
2010-09-03 14:36:28
Rotation i have already done, the problem is to rotate Bound of image-> u can see it in rotate +PI/4 image was rotated but Bounds(black background) wasn't...
Le_Coeur
2010-09-03 15:32:15
@Le_Coeur, maybe the edited code above is what you are looking for.
camickr
2010-09-03 17:24:34