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When calling getTexture from a video object in XNA 3.1 you get the current frame of the playing video based on how much time elapsed since the video started to play.

However, I need to play back the video while changing the playback speed dynamically based on the players actions.

I wonder if there is a way to play back the video at a faster or slower rate? Somehow tricking the player to believe more or less than the actual playback time has passed?

If not, any other way to play back videos with a dynamic framerate using XNA?

This only needs to work in Windows.

A: 

The built in XNA video API doesn't have a facility to do this. If you only need to work on windows, check out alternative APIs for playing videos such as:
http://xnadsplayer.codeplex.com/

Joel Martinez