Either the OpenGL_ES_Programming_Guide_v1.0.2 samples or the Imagination Technologies\POWERVR SDK\OGLES2_WINDOWS_PCEMULATION_2.06.26.0649\Binaries\Demos?
Either or both above using either AMD's OpenGL ES 2.0 emulator or Imagination Technologies' PVRVFrame emulator?
Does anybody see runtime activity other than blank client areas with nothing in them for either of those two example sets under 64 bit Windows 7?
Thanks for any replies.