What does an if
statement look like when it's compiled into IL?
It's a very simple construct in C#. Can sombody give me a more abstract definition of what it really is?
What does an if
statement look like when it's compiled into IL?
It's a very simple construct in C#. Can sombody give me a more abstract definition of what it really is?
It depends on the condition of the if
. For example if you are checking a reference against null
the compiler will emit a brfalse
instruction (or a brtrue
depending on what you wrote).
The actual if
condition will differ based on the condition itself but a dissasembler like ILDASM
or Reflector would be a better tool for learning more.
A simple example:
ldloc.1 // loads first local variable to stack
ldc.i4.0 // loads constant 0 to stack
beq // branch if equal
This would be equal to
if(i == 0) //if i is the first local variable
Other ifs would differ, including conditional branches. This really is too much to explain in one post, you are better of looking for an introduction to IL-Code.
There is a nice article on codeproject concerning this.
Here are a few if
statements and how they translate to IL:
ldc.i4.s 0x2f var i = 47;
stloc.0
ldloc.0 if (i == 47)
ldc.i4.s 0x2f
bne.un.s L_0012
ldstr "forty-seven!" Console.WriteLine("forty-seven!");
call Console::WriteLine
L_0012:
ldloc.0 if (i > 0)
ldc.i4.0
ble.s L_0020
ldstr "greater than zero!" Console.WriteLine("greater than zero!");
call Console::WriteLine
L_0020:
ldloc.0 bool b = (i != 0);
ldc.i4.0
ceq
ldc.i4.0
ceq
stloc.1
ldloc.1 if (b)
brfalse.s L_0035
ldstr "boolean true!" Console.WriteLine("boolean true!");
call Console::WriteLine
L_0035:
ret
One thing to note here: The IL instructions are always the “opposite”. if (i > 0)
translates to something that effectively means “if i <= 0
, then jump over the body of the if
block”.
A branch instruction is used that will jump to a target instruction depending on the value(s) on top of the stack.
brfalse Branch to target if value is zero (false)
brtrue Branch to target if value is non-zero (true)
beq Branch to target if equal
bge Branch to target if greater than or equal to
bgt Branch to target if greater than
ble Branch to target if less than or equal to
blt Branch to target if less than
bne.un Branch to target if unequal or unordered