I'm doing a little project to teach myself about JOGL. Some of my ideas would be easier with a physics engine. Is there a 3D physics engine that's particularly good, or is commonly used with JOGL?
A:
Try jinngine. http://code.google.com/p/jinngine/
I have looked into such frameworks but my apps have been simple enough to do physics more manually with JOGL, such as applying gravity to a reasonably small sized array of objects, making a distance map to calculate collisions, etc.
Peter DeWeese
2010-09-09 13:36:33
A:
Take a look at bullet and here the Java port.
Or at this wiki page where a few engines are listed.
Martijn Courteaux
2010-09-09 15:22:25
Can bullet be easily used with Java?
Rosarch
2010-09-09 16:39:14
Oh, yes indeed! Sorry, I forgot you are using Java...
Martijn Courteaux
2010-09-09 17:54:09
A:
You can find some recent examples of JOGL & JBullet used together there: http://github.com/sgothel/jogl-demos/tree/master/src/jbullet/src/javabullet/demos/
gouessej
2010-09-25 13:36:30