I'm doing a little project to teach myself about JOGL. Some of my ideas would be easier with a physics engine. Is there a 3D physics engine that's particularly good, or is commonly used with JOGL?
                
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            Try jinngine. http://code.google.com/p/jinngine/
I have looked into such frameworks but my apps have been simple enough to do physics more manually with JOGL, such as applying gravity to a reasonably small sized array of objects, making a distance map to calculate collisions, etc.
                  Peter DeWeese
                   2010-09-09 13:36:33
                
              
                
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              Take a look at bullet and here the Java port.
Or at this wiki page where a few engines are listed.
                  Martijn Courteaux
                   2010-09-09 15:22:25
                
              Can bullet be easily used with Java?
                  Rosarch
                   2010-09-09 16:39:14
                Oh, yes indeed! Sorry, I forgot you are using Java...
                  Martijn Courteaux
                   2010-09-09 17:54:09
                
                
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            You can find some recent examples of JOGL & JBullet used together there: http://github.com/sgothel/jogl-demos/tree/master/src/jbullet/src/javabullet/demos/
                  gouessej
                   2010-09-25 13:36:30