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6

answers:

0

I'm thinking of trying the following ideas:

  • System.IO
  • Package.GetGlobalService(typeof(EnvDTE.DTE))
  • public override Microsoft.FxCop.Sdk.ProblemCollection Check(Microsoft.FxCop.Sdk.Resource resource), while blocking on the thread that does Check(TypeNode type) until the resource reading completes.

Anyone know if any of these will be reliable? or have a better cleaner solution?