i want to read the raw image data of a jpeg so i can manipulate it without loosing any quality when doing so.
i took a look at the LibJpeg.Net library http://bitmiracle.com/libjpeg .
but there is a lot of code and couldnt find anything about reading/writing raw blocks.
mainly i want to implement lossless editing of a jpeg image and was wondering how to do it?
http://en.wikipedia.org/wiki/Jpeg#Lossless_editing
thanks
Update:
basically what i want to do is to access the jpeg block data as some kind of array so i can read the data.
and then i want to create a new jpeg and access some kind of block data array that i can fill with rows from other images.
the tasks seems easy but the problem is that the documentation of libJpeg.net is not that clear.
i have reached this state of code now.
var cinfo = new BitMiracle.LibJpeg.Classic.jpeg_decompress_struct();
cinfo.jpeg_stdio_src(new System.IO.FileStream(@"C:\File.jpg", System.IO.FileMode.Open));
cinfo.jpeg_read_header(true);
cinfo.jpeg_start_decompress();
but that is it , i dont know where to find that array of MCU blocks or if i am even reading the right structure