Hey guys,
I've just started with android development and updating the UI is really bugging me :/
This is what I've got working so far -
package projects.Move; import android.os.Bundle; import android.view.View; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Color; public class Move extends Activity { private float y = 0; private long now = 0; private float delay = 75; private Paint paint = new Paint(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SimpleMotion(this)); paint.setColor(Color.BLACK); } private class SimpleMotion extends View { public SimpleMotion(Context context) { super(context); } @Override protected void onDraw(Canvas canvas) { float x = canvas.getWidth() / 2; canvas.drawColor(Color.WHITE); canvas.drawCircle(x, y, 30, paint); if(System.currentTimeMillis() - now > delay) y++; invalidate(); } } }
It works fine but everybody says that doing your graphics in the main thread, so I'm trying (and failing) to pass it off to another thread. Trouble is, I have absolutely no idea how since really I've never used Threads.
The examples that Google gives on using Threads doesn't seem to be very clear and I couldn't really follow it for what I want to do. Could I ask somebody out here to give me the most basic example of how I could do what I'm doing here efficiently using Threads?
Thanks in advance :)