I'm currently writing a project in Python which has a client and a server part. I have troubles with the network communication, so I need to explain some things...
The client mainly does operations the server tells him to and sends the results of the operations back to the server. I need a way to communicate bidirectional on a TCP socket.
Current Situation
I currently use a LineReceiver
of the Twisted framework on the server side, and a plain Python socket
(and ssl
) on client side (because I was unable to correctly implement a Twisted PushProducer
). There is a Queue
on the client side which gets filled with data which should be sent to the server; a subprocess continuously pulls data from the queue and sends it to the server (see code below).
This scenario works well, if only the client pushes its results to the manager. There is no possibility the server can send data to the client. More accurate, there is no way for the client to receive data the server has sent.
The Problem
I need a way to send commands from the server to the client.
I thought about listening for incoming data in the client loop I use to send data from the queue:
def run(self):
while True:
data = self.queue.get()
logger.debug("Sending: %s", repr(data))
data = cPickle.dumps(data)
self.socket.write(data + "\r\n")
# Here would be a good place to listen on the socket
But there are several problems with this solution:
- the
SSLSocket.read()
method is a blocking one - if there is no data in the queue, the client will never receive any data
Yes, I could use Queue.get_nowait()
instead of Queue.get()
, but all in all it's not a good solution, I think.
The Question
Is there a good way to achieve this requirements with Twisted? I really do not have that much skills on Twisted to find my way round in there. I don't even know if using the LineReceiver
is a good idea for this kind of problem, because it cannot send any data, if it does not receive data from the client. There is only a lineReceived
event.
Is Twisted (or more general any event driven framework) able to solve this problem? I don't even have real event on the communication side. If the server decides to send data, it should be able to send it; there should not be a need to wait for any event on the communication side, as possible.