Really basic question here: I'm trying to do a 2D top-down Zelda type game. I have two symbols defined for vertical and horizontal walls, with four instances of each. I also have four symbols defined for north, south, east and west doors, with accompanying classes for all of these symbols.
My question is, am I doing this wrong? Can I get by with just one "wall" symbol, and rotate it into vertical and horizontal positions? Do I only just need one "door"?
Now that I'm getting into coding, I'm not sure how I'm supposed to handle 2-3 different classes for wall objects and 4 different classes for doors, which leads me to think I'm doing it wrong.