Hi guys! I´m trying to rotate a sprite using drawtexture but nothing happens. I´m using the following code:
gl.glRotatef(90, 0, 0, 1.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, TextureID); (GL11Ext) gl).glDrawTexfOES(x, y, z, width, height);
The texture is drawn to the screen but it is not rotated... Anyone? :)