Hi all,
I am trying to learn opengl stuff on Android. In the gl.gltranslatef(x,y,z) call, I am shifting my texture by some units in the +ve x direction. But I am unable to find the number of pixels does 1 unit of x belong to?
Here is what I am doing: I call gl.glviewport(0,0,width,height); // This will set my rectangle with 0,0 as lowerleft corner and then extend it to accommodate width and height.
Then I call to gl.glfrustrum(-5,5,-7,7,3,7); // I am little confused how this call is using the dimensions I set in gl.glviewport.
How will -5 to 5 units from left to right in the above call, translate to pixels on the screen of android?
I mean if width = 320 and height = 533 pixels, then what will be the number of pixels occupied on the screen due to the gl.glfrustrum call?
I am experimenting in the gl.gltranslatef call by specifying xshift as 5.0, but it does not translate the bitmap at the right or left corner of the screen, when I increase it to 6, part of it is still visible on the screen.
Thanks Siddhesh
In short, I am searching for the maximum number of units (in terms of X) which will represent extreme corners of my android phone screen.