Doh! Just found it:
int nBufferSize = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &nBufferSize);
int originalVertexArraySize = ( nBufferSize / sizeof(float) );
Monte
2010-09-29 07:18:07
Doh! Just found it:
int nBufferSize = 0;
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &nBufferSize);
int originalVertexArraySize = ( nBufferSize / sizeof(float) );