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38

answers:

1

I have a dynamically created table, that has N rows and M QTableWidgetItems (that are only used as checkboxes) per row - I need to run code that knows the row and the column whenever a checkbox is checked or unchecked.

My CheckBox subclass looks like:

class CheckBox(QTableWidgetItem):
    def __init__(self):
        QTableWidgetItem.__init__(self,1000)
        self.setTextAlignment(Qt.AlignVCenter | Qt.AlignJustify)
        self.setFlags(Qt.ItemFlags(
            Qt.ItemIsSelectable | Qt.ItemIsUserCheckable | Qt.ItemIsEnabled ))
def stateChanged(self):
    do_something(self.row(),self.column())
    ...

Obviously this does not redefine the function that gets called when SIGNAL('stateChanged(int)') -thingy happens, because, well, nothing happens.

But, if I do:

item = CheckBox()
self.connect(item, SIGNAL('stateChanged(int)'), item.stateChanged)

In the loop creating the table, I get an error:

TypeError: arguments did not match any overloaded call:
  QObject.connect(QObject, SIGNAL(), QObject, SLOT(), Qt.ConnectionType=Qt.AutoConnection): argument 1 has unexpected type 'CheckBox'
  QObject.connect(QObject, SIGNAL(), callable, Qt.ConnectionType=Qt.AutoConnection): argument 1 has unexpected type 'CheckBox'
  QObject.connect(QObject, SIGNAL(), SLOT(), Qt.ConnectionType=Qt.AutoConnection): argument 1 has unexpected type 'CheckBox

EDIT: I also tried redefining setCheckState() but apparently that does NOT get called when the item is checked or unchecked.

EDIT 2: Furthermore, changing the connect to

self.connect(self.table, SIGNAL('itemClicked(item)'),
               self.table.stateChanged)

where table = QTableWidget() does not help either.

How do I do this the right way?

+1  A: 

The simplest solution is probably connecting to the cellChanged(int, int) signal of the QTableWidget; take a look at the following example:

import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *

#signal handler
def myCellChanged(row, col):
    print row, col

#just a helper function to setup the table
def createCheckItem(table, row, col):
    check = QTableWidgetItem("Test")
    check.setCheckState(Qt.Checked)
    table.setItem(row,col,check)

app = QApplication(sys.argv)

#create the 5x5 table...
table = QTableWidget(5,5)
map(lambda (row,col): createCheckItem(table, row, col),
   [(row, col) for row in range(0, 5) for col in range(0, 5)])
table.show()

#...and connect our signal handler to the cellChanged(int, int) signal
QObject.connect(table, SIGNAL("cellChanged(int, int)"), myCellChanged)
app.exec_()

It creates a 5x5 table of checkboxes; whenever one of them is checked/unchecked, myCellChanged is called and prints the row and column of the changed checkbox; you can then of course use QTableWidget.item(someRow, someColumn).checkState() to see whether it was checked or unchecked.

Greg S
Thanks. I got this to working using `SIGNAL('itemClicked(QTableWidgetItem *)')` but that did not allow changing the items using keyboard, so your solution is far better.
Kimvais
@Kimvais: you are very welcome!
Greg S