Hey guys,
I have this following code and I am not getting the results I expected.
#import "CancelPerformSelectorTestAppDelegate.h"
@implementation CancelPerformSelectorTestAppDelegate
@synthesize window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window makeKeyAndVisible];
for(unsigned int i = 0; i < 10; i++){
NSTimeInterval waitThisLong = i;
[self performSelector:@selector(foo) withObject:nil afterDelay: waitThisLong];
}
[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: self];
return YES;
}
- (void) foo {
static unsigned int timesCalled = 0;
++timesCalled;
NSLog(@"%s: I am called for the %d-st/nd/th time", __func__, timesCalled);
}
- (void)applicationWillResignActive:(UIApplication *)application {}
- (void)applicationDidBecomeActive:(UIApplication *)application {}
- (void)applicationWillTerminate:(UIApplication *)application {}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {}
- (void)dealloc {
[window release];
[super dealloc];
}
@end
I expected the function to be called about 0 times, perhaps 1 if the CPU is having a slow day.
The function will execute 10 times! :( Always. What am I doing wrong, and how could I achieve the results I expected?
Thanks in advance, a lot, Nick