Edit: Raphael is definitely better suited for this, since it supports IE. The problem with jQuery is that the rounded corners are a pain to do in IE due to CSS constraints... in Raphael cross browser circles are no sweat.
(though it might look nicer speeded up in IE)
(function() {
var paper, circs, i, nowX, nowY, timer, props = {}, toggler = 0, elie, dx, dy, rad, cur, opa;
// Returns a random integer between min and max
// Using Math.round() will give you a non-uniform distribution!
function ran(min, max)
{
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function moveIt()
{
for(i = 0; i < circs.length; ++i)
{
// Reset when time is at zero
if (! circs[i].time)
{
circs[i].time = ran(30, 100);
circs[i].deg = ran(-179, 180);
circs[i].vel = ran(1, 5);
circs[i].curve = ran(0, 1);
circs[i].fade = ran(0, 1);
circs[i].grow = ran(-2, 2);
}
// Get position
nowX = circs[i].attr("cx");
nowY = circs[i].attr("cy");
// Calc movement
dx = circs[i].vel * Math.cos(circs[i].deg * Math.PI/180);
dy = circs[i].vel * Math.sin(circs[i].deg * Math.PI/180);
// Calc new position
nowX += dx;
nowY += dy;
// Calc wrap around
if (nowX < 0) nowX = 490 + nowX;
else nowX = nowX % 490;
if (nowY < 0) nowY = 490 + nowY;
else nowY = nowY % 490;
// Render moved particle
circs[i].attr({cx: nowX, cy: nowY});
// Calc growth
rad = circs[i].attr("r");
if (circs[i].grow > 0) circs[i].attr("r", Math.min(30, rad + .1));
else circs[i].attr("r", Math.max(10, rad - .1));
// Calc curve
if (circs[i].curve > 0) circs[i].deg = circs[i].deg + 2;
else circs[i].deg = circs[i].deg - 2;
// Calc opacity
opa = circs[i].attr("fill-opacity");
if (circs[i].fade > 0) {
circs[i].attr("fill-opacity", Math.max(.3, opa - .01));
circs[i].attr("stroke-opacity", Math.max(.3, opa - .01)); }
else {
circs[i].attr("fill-opacity", Math.min(1, opa + .01));
circs[i].attr("stroke-opacity", Math.min(1, opa + .01)); }
// Progress timer for particle
circs[i].time = circs[i].time - 1;
// Calc damping
if (circs[i].vel < 1) circs[i].time = 0;
else circs[i].vel = circs[i].vel - .05;
}
timer = setTimeout(moveIt, 60);
}
window.onload = function () {
paper = Raphael("canvas", 500, 500);
circs = paper.set();
for (i = 0; i < 30; ++i)
{
opa = ran(3,10)/10;
circs.push(paper.circle(ran(0,500), ran(0,500), ran(10,30)).attr({"fill-opacity": opa,
"stroke-opacity": opa}));
}
circs.attr({fill: "#00DDAA", stroke: "#00DDAA"});
moveIt();
elie = document.getElementById("toggle");
elie.onclick = function() {
(toggler++ % 2) ? (function(){
moveIt();
elie.value = " Stop ";
}()) : (function(){
clearTimeout(timer);
elie.value = " Start ";
}());
}
};
}());
The first attempt jQuery solution is below:
This jQuery attempt pretty much failes in IE and is slow in FF. Chrome and Safari do well:
(I didn't implement the fade in IE, and IE doesn't have rounded corners... also the JS is slower, so it looks pretty bad overall)
jsFiddle example for Chrome and Safari only (4x more particles)
(function() {
var x, y, $elie, pos, nowX, nowY, i, $that, vel, deg, fade, curve, ko, mo, oo, grow, len;
// Returns a random integer between min and max
// Using Math.round() will give you a non-uniform distribution!
function ran(min, max)
{
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function moveIt()
{
$("div.spec").each(function(i, v) {
$elie = $(v);
if (! $elie.data("time"))
{
$elie.data("time", ran(30, 100));
$elie.data("deg", ran(-179, 180));
$elie.data("vel", ran(3, 10));
$elie.data("curve", ran(0, 1));
$elie.data("fade", ran(0, 1));
$elie.data("grow", ran(-2, 2));
}
vel = $elie.data("vel");
deg = $elie.data("deg");
fade = $elie.data("fade");
curve = $elie.data("curve");
grow = $elie.data("grow");
len = $elie.width();
if (grow > 0)
len = Math.min(len + grow, 50);
else
len = Math.max(len + grow, 20);
$elie.css("-moz-border-radius", len/2);
$elie.css("border-radius", len/2);
$elie.css("width", len);
$elie.css("height", len);
pos = $elie.position();
$elie.data("time", $elie.data("time") - 1);
if (curve)
$elie.data("deg", (deg + 5) % 180);
else
$elie.data("deg", (deg - 5) % 180);
ko = $elie.css("-khtml-opacity");
mo = $elie.css("-moz-opacity");
oo = $elie.css("opacity");
if (fade)
{
$elie.css("-khtml-opacity", Math.max(ko - .1, .5));
$elie.css("-moz-opacity", Math.max(mo - .1, .5));
$elie.css("opacity", Math.max(oo - .1, .5));
} else
{
$elie.css("-khtml-opacity", Math.min(ko - -.1, 1));
$elie.css("-moz-opacity", Math.min(mo - -.1, 1));
$elie.css("opacity", Math.min(oo - -.1, 1));
}
if (vel < 3)
$elie.data("time", 0);
else
$elie.data("vel", vel - .2);
nowX = pos.left;
nowY = pos.top;
x = vel * Math.cos(deg * Math.PI/180);
y = vel * Math.sin(deg * Math.PI/180);
nowX = nowX + x;
nowY = nowY + y;
if (nowX < 0)
nowX = 490 + nowX;
else
nowX = nowX % 490;
if (nowY < 0)
nowY = 490 + nowY;
else
nowY = nowY % 490;
$elie.css("left", nowX);
$elie.css("top", nowY);
});
}
$(function() {
$(document.createElement('div')).appendTo('body').attr('id', 'box');
$elie = $("<div/>").attr("class","spec");
// Note that math random is inclussive for 0 and exclussive for Max
for (i = 0; i < 100; ++i)
{
$that = $elie.clone();
$that.css("top", ran(0, 495));
$that.css("left", ran(0, 495));
$("#box").append($that);
}
timer = setInterval(moveIt, 60);
$("input").toggle(function() {
clearInterval(timer);
this.value = " Start ";
}, function() {
timer = setInterval(moveIt, 60);
this.value = " Stop ";
});
});
}());