Hi All,
I have created a Flex application for a AR Campaign.
I am using an external SWF that contain an animation included a particles emitter as my movieMaterial for my PV3D plane.
I have created a CustomFLAR class, so my project is more organized.
Particles Emitter: http://www.patrickjansen.net/stockflash/particleemitter/Readme.htm#parameters 3DEngine: PV3D AR: FLARtoolkit
Sample of CustomFLAR.as:
private var mat:MovieMaterial;
private function init3D(e:Event):void
{
scene = new Scene3D();
camera = new FLARCamera3D(fm.cameraParams);
camera.z = -220;
view = new Viewport3D(640, 360, false, true);
view.buttonMode = true;
lre = new LazyRenderEngine(scene,camera,view);
lre.renderScene(scene,camera,view);
mat = new MovieMaterial(this.mc,true,true);
mat.interactive = true;
p = new Plane(mat, 640, 360, 2, 2);
p.scaleY = -1;
p.rotationZ = 90;
p.visible = false;
con = new DisplayObject3D();
con.addChild(p);
scene.addChild(con);
this.videoDisplay.addChild(view);
this.videoDisplay.addEventListener(Event.ENTER_FRAME, loop);
}
The problem is that the animation is running perfectly until it reach the particles emitter.
I can see the Movieclip that hold the Particles appearing but not the actual PArticles explosion.
Hope those informations above are useful to understand the problem.
J