I have got a custom event set up (see below), but when I listen for the event in my main class, and it gets dispatched from the child class, it never gets captured.
TRIED:
this.b.addEventHandler(GameLaunchEvent.GAME_LAUNCH_EVENT, this.eventHandler)
package com.thom.events
{
import flash.display.MovieClip;
import flash.events.Event;
/**
* ...
* @author
*/
public class LaunchEventAbstract extends Event
{
public var parent:MovieClip;
public function LaunchEventAbstract(type:String, parent:MovieClip = null)
{
super(type, true);
this.parent = parent;
}
}
}
package com.thom.events
{
import flash.display.MovieClip;
import flash.events.Event;
/**
* ...
* @author
*/
public class GameLaunchEvent extends LaunchEventAbstract
{
public static const GAME_LAUNCH_EVENT:String = "GameLaunchEvent";
public function GameLaunchEvent(parent:MovieClip = null) {
trace("GameLaunchEvent");
super(GAME_LAUNCH_EVENT, parent);
}
}
}
//example code
package {
import com.thom.events.*;
public class A extends MovieClip{
public var b:B;
public function A(){
addEventListener(GameLaunchEvent.GAME_LAUNCH_EVENT, eventHandler);
this.b = new B();
addChild(b);
}
public function eventHandler(e:GameLaunchEvent){
trace("Success");
}
}
}
package {
import com.thom.events.*;
public class B extends MovieClip{
public function B() {
dispatchEvent(new GameLaunchEvent(this));
}
}
}