I'm trying to use addFrameScript() on a SWF animation I have loaded but am running into a few problems. Here's what works right now:
public function project() {
    var loader:Loader = new Loader();
    loader.load(new URLRequest("animation.swf"));
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE, animLoadComplete, false, 0, true);
}
private function animLoadComplete(e:Event):void {
    anim = e.target.content as MovieClip;
    addChild(anim);
    //anim.addFrameScript(anim.totalFrames - 1, animEnd);
}
private function animEnd():void {
    trace("animEnd");
}
Like this, the animation plays fin and just loops over and over again.
The trouble seems to be that the animation runs regardless of using stop(), play() or any animation function. A trace(anim.totalFrames) also shows that my animation is 2 frames rather than 23 (which it is). 
When I un-comment anim.addFrameScript(anim.totalFrames - 1, animEnd); the frame script appears to be called every frame and the animation ceases to play and is instead replaced by the flash "loading dots" where it should appear.
I suppose my question is twofold. Am I loading in my animation properly and why does a framescript cause my animation to disappear?