I've been looking for a way to only show my game to "fast enough" phones in the Market but I can't find any good answer.
Some people suggest to target by SDK, but that has nothing to do with the speed.
I've seen some to target by screen size, but some Acer phones and the HTC Legend are fast enough for my game but have the same screen than the HTC Hero which is pretty slow.
I also saw some people filtering by OpenGL ES version but I can't find any sort of database that tells me which phones have OpenGL ES 2. Android 2.0 is supposed to support it, but I don't know if phones like the HTC Magic, after being updated to 2.0 will support it or they will be stuck in 1.1.
What would be the best way?
Thanks