I am trying to render vertices stored in a big file (approx 50Mb). The file layout is optimized so i can take a slice and give it to opengl to render a triangel strip directly.
This works in the emulator, but when I run the same code in my magic (android 1.5) it crashes with a SIGBUS in libhgl.so. Sounds like a driver issue?
I have tried to manually copy the vertices to a local buffer (non mem mapped), works but it takes eons of time, 300-600 ms.
Anyone have any experience?