Any ideas how this addSpringToBody works?
cpConstraint *joint = [space addSpringToBody:block fromBody:ball2 toBodyAnchor:cpvzero fromBodyAnchor:cpvzero restLength:0.0f stiffness:1.0f damping:0.0f];
cpConstraintNode *jointNode = [cpConstraintNode nodeWithConstraint:joint];
jointNode.color = ccWHITE;
jointNode.lineWidth = 2.0f;
[self addChild:ball2Sprite];
[self addChild:blockSprite];
[self addChild:ballSprite];
[self addChild:jointNode];
There is not enough documentation on the web!