I would like to use Cocos2d on the iPhone to draw a 2D car and make it steer from left to right in a natural way.
Here is what I tried:
Calculate the angle of the wheels and just move it to the destination point where the wheels point to. But this creates a very unnatural feel. The car drifts half the time
After that I started some research on how to get a turning circle from a car, which meant that I needed a couple of constants like wheelbase and the width of the car.
After a lot of research, I created the following code:
float steerAngle = 30; // in degrees
float speed = 20;
float carWidth = 1.8f; // as in 1.8 meters
float wheelBase = 3.5f; // as in 3.5 meters
float x = (wheelBase / abs(tan(steerAngle)) + carWidth/ 2);
float wheelBaseHalf = wheelBase / 2;
float r = (float) sqrt(x * x + wheelBaseHalf * wheelBaseHalf);
float theta = speed * 1 / r;
if (steerAngle < 0.0f)
theta = theta * -1;
drawCircle(CGPointMake(carPosition.x - r, carPosition.y),
r, CC_DEGREES_TO_RADIANS(180), 50, NO);
The first couple of lines are my constants. carPosition is of the type CGPoint. After that I try to draw a circle which shows the turning circle of my car, but the circle it draws is far too small. I can just make my constants bigger, to make the circle bigger, but then I would still need to know how to move my sprite on this circle.
I tried following a .NET tutorial I found on the subject, but I can't really completely convert it because it uses Matrixes, which aren't supported by Cocoa.
Can someone give me a couple of pointers on how to start this? I have been looking for example code, but I can't find any.
EDIT After the comments given below I corrected my constants, my wheelBase is now 50 (the sprite is 50px high), my carWidth is 30 (the sprite is 30px in width).
But now I have the problem, that when my car does it's first 'tick', the rotation is correct (and also the placement), but after that the calculations seem wrong.
The middle of the turning circle is moved instead of kept at it's original position. What I need (I think) is that at each angle of the car I need to recalculate the original centre of the turning circle. I would think this is easy, because I have the radius and the turning angle, but I can't seem to figure out how to keep the car moving in a nice circle.
Any more pointers?