I want to create some kind of simulation. There will be numerous sprites floating around. Because I think that rendering every frame thousand times the same primitives which make up a sprite, will be slow, I want render them once into a bitmap and then show this sprite every frame.
But it doesn't seem to work, the screen stays white.
My WPF source is trivial:
<Window x:Class="WPFGraphicsTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="800" Width="1000">
<Canvas>
</Canvas>
</Window>
And this is my code:
public partial class MainWindow : Window
{
Ellipse e;
RenderTargetBitmap bmp2;
public MainWindow()
{
InitializeComponent();
e = new Ellipse();
e.Width = 40;
e.Height = 40;
e.Fill = new SolidColorBrush(Color.FromRgb(0, 0, 200));
((Canvas)this.Content).Children.Add(e);
((Canvas)this.Content).Measure(new Size(1000, 800));
((Canvas)this.Content).Arrange(new Rect(new Size(1000, 800)));
RenderTargetBitmap bmp2 = new RenderTargetBitmap(40, 40, 96, 96, PixelFormats.Pbgra32);
bmp2.Render(e);
((Canvas)this.Content).Children.Remove(e);
}
protected override void OnRender(DrawingContext drawingContext)
{
base.OnRender(drawingContext);
drawingContext.DrawImage(bmp2, new Rect(100,100, 40, 40));
}
}
Why doesn't this work?