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Is it possible to port an existing graphics engine like jMonkeyEngine to something like GwtGL or gwt-g3d? Is it only to replace native OpenGL calls to WebGL calls or there's more?

+1  A: 

There will likely be more to it than that. Take a look at this page; if JME makes use of any classes or methods not listed there then you'll need to find a workaround.

Good luck, though! Sounds like a cool project.

hambend