my problem is a simple one. i want to play a looping sound only when a button is pressed. the following are the switch statement and if else approaches i've tried. at best, i can play the sound but it won't pause when the button is no longer pressed.
public boolean onTouch(View v, MotionEvent event) {
MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.clash);
if (v.getId() == R.id.clash && event.getAction() == MotionEvent.ACTION_DOWN){
mp.setLooping(true);
mp.start();
}else if (v.getId() == R.id.clash && event.getAction() == MotionEvent.ACTION_UP)
{mp.pause();
}
}
public boolean onTouch(View v, MotionEvent event) {
MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.clash);
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
mp.setLooping(true);
mp.start();
case MotionEvent.ACTION_UP:
mp.pause();
}
return false;
}