My organization has begun slowly repurposing itself to a less product-oriented business model and more contract-oriented business model over the last year or two. During the past year, I was shifted into the new contracting business to help put out fires and fill orders. While the year as a whole was profitable (and therefore, by at least one measure, successful, we had a couple projects that really dinged our numbers for the year back around June.
I was talking with my manager before the Christmas holiday, and he mentioned that, while he doesn't like the term "post-mortem" (I have no idea what's wrong with the term, any business folks or managers out there know?), he did want to hold a meeting sometime mid-January where the entire contract group would review the year and try to figure out what went right, what went wrong, and what initiatives we can perform to try to improve profitability.
For various reasons (I'll go into more detail if it's requested), I believe that one thing our team, and indeed the organization as a whole, would benefit from is some form of organized code-sharing. The same things get done again and again by different people and they end up getting done (and broken) in different ways. I'd like to at least establish a repository where people can grab code that performs a certain task and include (or, realistically, copy/paste) that code in their own projects.
What should I propose as a workable common source repository for a team of at least 10-12 full-time devs, plus anywhere from 5-50 (very) part time developers who are temporarily loaned to the contract group for specialized work?
The answer required some cultural information for any chance at a reasonable answer, so I'll provide it here, along with some of my thoughts on the topic:
- Developers will not be forced to use this repository. The barrier to entry must be as low as possible to encourage participation, or it will be ignored. Sadly, this means that anything which requires an additional software client to be installed and run will likely fail. ClickOnce deployment's about as close as we can get, and that's awfully iffy.
- We are a risk-averse, Microsoft shop. I may be able to sell open-source solutions, but they'll be looked upon with suspicion. All devs have VSS, the corporate director has declared that VSTS is not viable going forward. If it isn't too difficult a setup and the license is liberal, I could still try to ninja a VSTS server into the lab.
- Some of my fellow devs care about writing quality, reliable software, some don't. I'd like to protect any shared code written by those who care from those who don't. Common configuration management practices (like checking out code while it's being worked on) are completely ignored by at least a fifth of my colleagues on the contract team.
- We're better at writing processes than following them. I will pretty much have to have some form of written process to be able to sell this to my manager. I believe it will have to be lightweight, flexible, and enforced by the tools to be remotely relevant because my manager is the only person who will ever read it.
- Don't assume best practices. I would very much like to include things like mandatory code reviews to enforce use of static analysis tools (FxCop, StyleCop) on common code. This raises the bar, however, because no such practices are currently performed in a consistent manner.
I will be happy to provide any additional requested information. :)
EDIT: (Responsing to questions)
Perhaps contracting isn't the correct term. We absolutely own our own code assets. A significant part of the business model on paper (though not, yet, in practice) is that we own the code/projects we write and we can re-sell them to other customers. Our projects typically take the form of adding some special functionality to one of the company's many existing software products.