I have a rotating sphere that the user rotates by applying a virtual force, like a virtual accelerator. I want to be able to simulate a nice momentum effect so that when they lift off the accelerator the ball winds down in speed in a natural and realistic way, as if due to friction and/or gravity. I don't want to get into any deep physics equations. I'd like to do this quick so if I could find a code sample that shows how to do this, or even a page of formulas clear enough that I could encode, that would be great.
I'd like a formula that has one or two adjustable coefficients that I could tune to make the ball decelerate faster or slower depending on my needs. I don't want to get into anything heavy like an open source physics library or the like. Just something simple.
I'm using Delphi 6 Pro but I also know C/C++, Basic, Java, and Javascript.