There has to be an easy way to do this, but I'm new to JS.
I have a javascript program that (1) takes user input, (2) updates the webpage based on that input, then (3) performs a lengthy calculation. The trouble is that the webpage doesn't register the update till after the lengthy calculation. Isn't there a way to pause execution so that the page can update before the long calculation?
I've tried setTimeout and window.setTimeout, but they made no difference.
The program is for playing a game: the user inputs a move, the script updates the position, then calculates its next move. postMessage prints text messages using div.innerHTML; buttonFn takes the input from the user, updates the position, prints a message, then starts the computer calculating.
function buttonFn(arg){
var hst = histButt;
hst.push(arg);
var nwmv = hst.clone();
postMessage("New move: " + nwmv.join());
if(status == opposite(comp) && !pauseQ){
var mvsposs = movesFromPos(posCur,status);
if(mvsposs.has(nwmv)){
updatePosCur(nwmv);
//waitasec();
if(comp == status && !pauseQ){
compTurn();
};
}
else{
histButt = nwmv;
};
};
};