Under Windows XP WPF true 3D content (wich is usually displayed using the Viewport3D control) looks extremely ugly because it is by default not antialiased as the rest of the WPF graphics are. Especially at lower resolution the experience is so bad that it can not be used in production code.
I have managed to force antialiasing on some Nvidia graphics cards using the settings of the driver. Unfortunately this sometimes yields ugly artefacts and only works with specific cards and driver versions. The official word from microsft on this regard is that antialiased 3D is generally not supported under Windows XP and the artefact I see result from the fact that WPF already does its own antialiasing (on XP only for 2D).
So I was wondering if there is maybe some other secret trick that lets me force antialiasing on WPF 3D content under Windows XP.